I tested on them.) RECEIVE 17-19 FROM DAMAGE CAUSED BY A LASER PISTOL AND THEM USING A BRAND METAL ARMOR MARK 2?ĭropped off dobbs, to make room for myron, and now dobbs tells me im overcrowded even when i try to talk to him with no party and 10 cha PD: IT IS NORMAL THAT THE MEMBERS OF MY CREW (cassidy - klint - sulik - vic. THANKS TO ALL, and MIB88 great job! I take off my hat before you as a symbol of respect.
Any guide to install mib88 megamod without bugs (Maybe it's me who is doing the installation very badly) but I can not explain why the creatures give them many hard blows. something must be wrong with these I told you (for now they, I have not used others). mib88 can you tell me if those characters are correct?Ĭassidy receives the same blows but with less damages. Vic, Sulik, and klint apply their resistances (damage reduced by armor, etc etc etc) or they bugged ? Is that I can not believe that they receive a lot of damage and having a decent armor as the metal armor marks 2.
When I go to talk to the blacksmith in Modoc, he asks me 10 iron ore to create the metal armor, and also, 4 to make the metal armor upgrade mark 2, BUT if I do not have iron ore 6 in my inventory tells me that I do not have enough iron ore (having the 4 that costs you the improvement of the armor) I find these bugs (or non bugs, but I think that if they are) (But, the toaster should definitely more than just a storage compartment.) Of course, without having played through the RP version, I may be doing some guesswork with regards to getting things to work as intended. I'm currently playtesting the game and hopefully I can see these issues for myself.
I kept the original, even though it had been changed by Killap. Chris Parks made a really good one originally that I included. Other things from the EPA may be bugged due to me trying to use the one from the RP.
However, I'll add some code to the script to at least keep it from disappearing if you use it that way, and make a message appear saying that it needs to be used from your hands. I don't think there is anything I can do about it not working from the inventory. Oh, and for the record: I didn't modify any of the armor weights.) I don't always need realism, but it still makes me smile a little whenever I think of the weights and carry abilities/capacities of this game. (Have you ever worn any type of armor? It's heavy, it doesn't fully cover you, and is only good up to certain rounds. Ive always wanted to ask - is there a reason you specifically excluded the hires component for years? Im using a gog install, and it seems to work just fine with MM, as long as you remove patch000Ĭlick to expand.Compared to the alternatives, 100 pounds is light. There is also 0 interactions with the toaster - instead its just a storage compartment. I cheated a syringe into my inventory, but it doesnt grant me any agility when use from the inventory, but it does give the agility if i place it in my hands and "use on" myself.
The console just gives me the option to bring back a female npc that burns for 1000 dmg when i approach.
I spent 2 hours walking between the levels and cant figure out how to turn the lights on.ĮDIT: The blue level is supposed to be accesable via password from a hologram on the red level, but there is nothing on the red level, except lockers and an eye floater bot.ĮDIT:2 more differences in what i get here with the youtube versions of EPA, is in my instalation the purple elevator thats supposed to lead to the blue area, instead goes into a place where i can get an enviroment suit.Īlso, the 3 NPC's seem to be moved to the indigo area, but not only am i not given any choice as to which to bring back, i am completely unable to utilise the ERSI thing. Is it still possible to obtain the agility syringe and 1 of the 3 NPC's in what you got here? And how. That thing has been a colossal nuisance to me for years.Īnyway about the EPA - its layout doesnt match any of the youtube videos ive seen of it, and the walkthrough Im reading is definitely not for the version included in Megamod. I think ive been playing this for a decade now.įirst, a PSA: Everyone having problems with enemies doing 12-20 dmg with a colt to your ADV.PA character - DELETE "hs_combatdamage".